![]() ![]() The ironic thing is that the system Call of Cthulhu runs on is, at its base, the same concept as GURPS or D20. Oh, did I mention mankind in the Cthulhu Mythos is confirmed as doomed, to be eventually replaced by intelligent roaches? Who in their right minds would try to make a role-playing game out of this? Well, unless we cast off the burdens of humanity and sanity and join them in the horror of Understanding. In fact, science itself is suspect, as the “magic” displayed by the Great Old Ones and their minions is said to be nothing more than a form of geometry and engineering we humans cannot hope to understand, any more than a Neanderthal could comprehend a jet engine. Lovecraft’s stories usually centered on cerebral, studious types living in the modern world of 1920s and 1930s America (modern for HPL, since this was when he was writing) that are drawn into a horrifying web of discovery as they realize witches, mutants and monsters really do exist just beneath the veneer of our skeptical, scientific civilization. Often cited as a birthplace (if not the birthplace) of post-gothic horror, the Cthulhu Mythos removed any sense of God from the equation, unless you consider “God” as indistinguishable from a towering, tentacular alien horror that exists in so many dimensions beyond your comprehension that your mind will bleed out your ears just looking at It. Lovecraft (and other authors who expanded on his fiction) concerning the Cthulhu Mythos, a dark concept of a cosmos at best indifferent to mankind, and at worst malevolently dedicated to our enslavement or extinction. Call of Cthulhu (original BRP system)Ĭall of Cthulhu debuted just a handful of years after D&D first started the whole notion of pen and paper tabletop roleplay, but oh what a different beast it was to the hack and slash dungeon crawls preceding it.Ĭall of Cthulhu is based on the works of H.P. So, today I’m going to limit myself to talking of just one of the Role-Playing Game systems that, in my own damned opinion, does a great job of enhancing the experience of its source material. Actually, let me go check on exactly what I promised to do last week. If D&D had been put out by a real publisher.Due to a crippling combination of laziness and WordPress deciding to eat my first draft (choke on it, you buggy bastard!), I am scaling back my ambitions.Tags Barbaric! Barsoom Basic Fantasy Black Hack Books Books For Gamers Campaign Cepheus Atom Cepheus Engine Cepheus Journal Character Sheets Cheat Sheets Classes Covers CRT Future Cthulhu Hack Dark Sun Dead Games Design Dispute DoubleZero Espionage Fantasy FATE Free Stuff Game Jam Games I Ran Hostile House Rules Inspiration In the Light of a Setting Sun Judge Dredd Lumberlands Mars Mercenaries Spies & Private Eyes Minis Monsters Mothership Mörk Borg New OSR Noir Omega 99 One Page OSR Paper Miniatures Piracy Post-Apocalypse Powered by the Apocalypse Pregenerated Characters Pulp Quantum Engine Resources Review RPG Savage Worlds Scenarios Sci-Fi Settings Shabby Land Spells Stargate Starships & Spacemen Star Trek Superheros Superpowered Sword of Cepheus Tiny D6 Tools Traveller Troika Vaults of Vaarn Vocabulary Western Wild West Zines Recent Posts Vaults of Vaarn - Fillable Character Sheet & Pregens.The New OSR 2: The Many Engines of Cepheus.Scarlet Heroes - D&D for one player - Fillable Character Sheets.Tiny Dungeon: Fillable Character Sheets.Brindlewood Bay: Fillable version of the official character sheet. ![]() It’s designed to replicate 1930s-style pulp magazine adventures – think Doc Savage, Indiana Jones, and the Shadow. My personal favorite OneDice setting is the OneDice Pulp book. Each book is complete, and contains all the rules you need for that genre, along with notes on adapting various subgenres, called Skins. There are various OneDice books for a number of different genres – Cyberpunk, B-Movies, Urban Fantasy etc. It’s a nice, simple system – good for beginners and well suited for one-shot games. Players have special Talents that give them abilities, and Stunt Points that they can spend to generate special effects (extra attacks, cool stunts, avoid damage, etc.) The result must beat a particular Target Number set by the GM for the player to succeed. The basic mechanic is simple – you roll a single six-sided die (hence the name), and add the appropriate ability score (Strong, Clever, or Quick), plus any skill levels. ![]() There’s a fun little use universal RPG system by Cakebread & Walton called the OneDice system.
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