4/1/2024 0 Comments Blender uv unwrap torus donutIn addition to all the Gizmos and different types of projections, you have the ability to Scale, Rotate, and Move the Uvs from your selected faces. It is not completely straight either, but it is much more symmetrical, on the other hand it seems like the quads of the UV are too thin in Maya which will cause more distortion. Select the outer right vertical edgeloop in the uv editor, and press ‘P’ to pin it, and ‘W’ and select ‘align auto’. Quick UV Pro is a helpful addon for Blender, that allows you to control your UVs directly from your 3D Viewport, without the need to jump to the UV Editor, thanks to its Pie Menu. select the mesh in object mode then pres ctrl+A and select Rotation&Scale. After that, then unwrap the object again, and it should look accurate. You should be able to select the object, hit ctrl+a and select scale. I downloaded the trial version of Maya to see if it has the same issue (don’t worry I’m not moving to Maya). Blender warns about non-uniform object scale while unwrapping. I know it is possible to somewhat work around this maybe by mirroring the model …, but that would be a lot of work and not worth it. Blender Secrets - UV Unwrapping a Cyber Donut - YouTube. You can determine the X and Y resolutions or edge loops and have an automatic UV unwrap. In this case it is not a problem because it is barely visible on the organic skin, but with other types of objects or clothes it could be more visible and require unnecessary work. With the revolve loft tool you can rotate curves or black and white contours to create circular 3D objects. Choose Mesh and then Torus from the submenu. Right-click on the viewport and select Add from the context menu. To add a torus mesh to your scene, follow these steps: Select the default cube in the 3D viewport and press the Delete key to remove it. This sets one of the areas to show you the UV Editor, and the other area to the 3D. To begin, choose the UV Editing workspace from the selection list at the top of your screen in the Preferences header. This process creates one or more UV Islands in the UV Editor. So for instance the texture is slightly more stretched or distorted on the right side of the mouth. In Blender, a torus is a perfect shape for creating a donut. The process of unwrapping your model is done within Edit Mode in the 3D Viewport. I work with more complex objects, and even though it is not the end of the world, it can be a problem sometimes, so I thought I would mention it.įor example I am modeling a human head, and even though the model is symmetrical, the UV map will not be symmetrical. Because Project From View only works from our current view, then you would have to manually guess how to move the edge loops to decrease distortion.
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